The Red Banner Barracks

Updated 12 October 2026 · Stormblood · Dungeons

Who this is for: Players starting Stormblood dungeon roulette.

Military barracks dungeon with gaze attacks and hallway gauntlets.

Arena overview for The Red Banner Barracks
Placeholder arena map for The Red Banner Barracks. Labels show the default mid-level clear positions.

Quick reference

  • Win condition: Face away from Look Away and defeat the Captain before Muster Horn summons a wipe add.

  • Default positions: Tank at door, party behind pillars for gazes.

  • Tank: keep Banner Captain facing away from the party during Look Away.

  • Healers: shield before Banner Rush; expect a raidwide immediately after.

  • DPS: stop casting and move for Muster Horn; resume once safe spots light up.

  • If two people share a spread marker, both die. Treat spreads as hard fails.

Full explanation

The Red Banner Barracks is a fictional Stormblood dungeon written so the site can demonstrate encounter-guide structure without naming a real duty. Clear the fight by surviving two scripted phases and finishing Banner Captain before the enrage cast completes.

Phase 1: establish space

Banner Captain opens with Look Away. The cast draws a cone on the ground. Stand outside the cone, then collapse to the north safe slice when the telegraph fades.

  1. Tanks establish enmity with a full combo before the first Look Away.

  2. Healers pre-shield the offtank if a tank buster follows within two GCDs.

  3. Melee hold positionals until the cone resolves; ranged stay on the south arc.

After the first cone, Banner Captain fires Banner Rush. This is a stack marker plus a delayed puddle under the stack point. Soak together, then leave the puddle before the second pulse.

Phase 2: split and resolve

At about 55% HP, Banner Captain leaps to mid and starts Muster Horn. Four players receive spread markers; the rest soak a centre tower. Spreads walk to the cardinals. Tower soakers stay mid until the tower detonates, then rotate clockwise one slice for the follow-up line AoEs.

  1. Call spreads early so melee do not steal a cardinal from a ranged player.

  2. Pop party mitigation on the tower hit. The damage is heavy but predictable.

  3. Raise any death before the enrage window; Limit Break 3 is optional on Normal.

Position callouts for The Red Banner Barracks
Same placeholder diagram reused for position callouts during spreads and towers.

Variants

Default (recommended): north tank, south party, cardinal spreads, mid tower.

Prog variant: both healers soak the tower while DPS take all spreads. Use this if your melee keep dying on cardinals.

Farm variant: ignore the optional add and burn. Only do this once the party consistently clears the tower sequence.

FAQ

Does Look Away cleave through invuln? No. A well-timed invulnerability covers the tank buster that follows it.

Can one person solo the tower? Not on this placeholder duty. You need at least three soakers or the tower wipes the party.

Where do I stand for Muster Horn? Spreads on cardinals, everyone else mid until the tower pops, then one slice clockwise.