Drakespine Sanctum

Updated 12 October 2026 · Heavensward · Dungeons

Who this is for: Light parties comfortable with ARR dungeons looking for denser telegraphs.

Dragon-cult sanctum where wing cleaves force frequent repositioning.

Arena overview for Drakespine Sanctum
Placeholder arena map for Drakespine Sanctum. Labels show the default mid-level clear positions.

Quick reference

  • Win condition: Interrupt Roost Call twice, then kill the Drake.

  • Default positions: Tank at head, party at flank, spreads behind for Spine Brand.

  • Tank: keep Sanctum Drake facing away from the party during Wing Guillotine.

  • Healers: shield before Spine Brand; expect a raidwide immediately after.

  • DPS: stop casting and move for Roost Call; resume once safe spots light up.

  • If two people share a spread marker, both die. Treat spreads as hard fails.

Full explanation

Drakespine Sanctum is a fictional Heavensward dungeon written so the site can demonstrate encounter-guide structure without naming a real duty. Clear the fight by surviving two scripted phases and finishing Sanctum Drake before the enrage cast completes.

Phase 1: establish space

Sanctum Drake opens with Wing Guillotine. The cast draws a cone on the ground. Stand outside the cone, then collapse to the north safe slice when the telegraph fades.

  1. Tanks establish enmity with a full combo before the first Wing Guillotine.

  2. Healers pre-shield the offtank if a tank buster follows within two GCDs.

  3. Melee hold positionals until the cone resolves; ranged stay on the south arc.

After the first cone, Sanctum Drake fires Spine Brand. This is a stack marker plus a delayed puddle under the stack point. Soak together, then leave the puddle before the second pulse.

Phase 2: split and resolve

At about 55% HP, Sanctum Drake leaps to mid and starts Roost Call. Four players receive spread markers; the rest soak a centre tower. Spreads walk to the cardinals. Tower soakers stay mid until the tower detonates, then rotate clockwise one slice for the follow-up line AoEs.

  1. Call spreads early so melee do not steal a cardinal from a ranged player.

  2. Pop party mitigation on the tower hit. The damage is heavy but predictable.

  3. Raise any death before the enrage window; Limit Break 3 is optional on Normal.

Position callouts for Drakespine Sanctum
Same placeholder diagram reused for position callouts during spreads and towers.

Variants

Default (recommended): north tank, south party, cardinal spreads, mid tower.

Prog variant: both healers soak the tower while DPS take all spreads. Use this if your melee keep dying on cardinals.

Farm variant: ignore the optional add and burn. Only do this once the party consistently clears the tower sequence.

FAQ

Does Wing Guillotine cleave through invuln? No. A well-timed invulnerability covers the tank buster that follows it.

Can one person solo the tower? Not on this placeholder duty. You need at least three soakers or the tower wipes the party.

Where do I stand for Roost Call? Spreads on cardinals, everyone else mid until the tower pops, then one slice clockwise.