The Coil of the Deep - Turn 2

Updated 12 October 2026 · A Realm Reborn · Raids

Who this is for: Parties that have cleared Turn 1 and want a longer timeline.

Second coil turn introducing add phases and a hard enrage clock.

Arena overview for The Coil of the Deep - Turn 2
Placeholder arena map for The Coil of the Deep - Turn 2. Labels show the default mid-level clear positions.

Quick reference

  • Win condition: Clear two add waves, then finish the Archivist under the Shelf Collapse timer.

  • Default positions: Adds south, boss north; rotate clockwise after each Ink Flood.

  • Tank: keep Abyssal Archivist facing away from the party during Cataloguing Beam.

  • Healers: shield before Ink Flood; expect a raidwide immediately after.

  • DPS: stop casting and move for Shelf Collapse; resume once safe spots light up.

  • If two people share a spread marker, both die. Treat spreads as hard fails.

Full explanation

The Coil of the Deep - Turn 2 is a fictional A Realm Reborn raid written so the site can demonstrate encounter-guide structure without naming a real duty. Clear the fight by surviving two scripted phases and finishing Abyssal Archivist before the enrage cast completes.

Phase 1: establish space

Abyssal Archivist opens with Cataloguing Beam. The cast draws a cone on the ground. Stand outside the cone, then collapse to the north safe slice when the telegraph fades.

  1. Tanks establish enmity with a full combo before the first Cataloguing Beam.

  2. Healers pre-shield the offtank if a tank buster follows within two GCDs.

  3. Melee hold positionals until the cone resolves; ranged stay on the south arc.

After the first cone, Abyssal Archivist fires Ink Flood. This is a stack marker plus a delayed puddle under the stack point. Soak together, then leave the puddle before the second pulse.

Phase 2: split and resolve

At about 55% HP, Abyssal Archivist leaps to mid and starts Shelf Collapse. Four players receive spread markers; the rest soak a centre tower. Spreads walk to the cardinals. Tower soakers stay mid until the tower detonates, then rotate clockwise one slice for the follow-up line AoEs.

  1. Call spreads early so melee do not steal a cardinal from a ranged player.

  2. Pop party mitigation on the tower hit. The damage is heavy but predictable.

  3. Raise any death before the enrage window; Limit Break 3 is optional on Normal.

Position callouts for The Coil of the Deep - Turn 2
Same placeholder diagram reused for position callouts during spreads and towers.

Variants

Default (recommended): north tank, south party, cardinal spreads, mid tower.

Prog variant: both healers soak the tower while DPS take all spreads. Use this if your melee keep dying on cardinals.

Farm variant: ignore the optional add and burn. Only do this once the party consistently clears the tower sequence.

FAQ

Does Cataloguing Beam cleave through invuln? No. A well-timed invulnerability covers the tank buster that follows it.

Can one person solo the tower? Not on this placeholder duty. You need at least three soakers or the tower wipes the party.

Where do I stand for Shelf Collapse? Spreads on cardinals, everyone else mid until the tower pops, then one slice clockwise.